Game Manual & Drive Logistics
Cosmic Racer 3D is a high-octane WebGL simulation designed to test driver reflexes in deep space environments. Players must navigate the asteroid belt using advanced Newtonian physics-based movement.
Ship Specifications
- Mk.1 Rookie: Features a reinforced titanium hull and standard ion thrusters. Ideal for navigating high-density debris fields.
- Void Racer: Specialized carbon-fiber construction. It offers a 25% speed increase but requires expert timing due to reduced shield capacity.
- The Light Beam: Utilizes phase-shift technology for instant repositioning across the cosmic racing lanes.
Scoring & Energy Cores
Drivers collect Energy Cores to sustain drive velocity. Missing cores results in engine deceleration. High scores are calculated based on distance traveled and cores collected per parsec.
About the Developer
Dylan Peebles is a software developer focused on pushing the limits of browser-based 3D gaming. Cosmic Racer 3D represents the culmination of v4.0 iterative design, utilizing custom WebGL shaders to deliver a console-like experience in a web browser.
The project was built with a "Performance First" philosophy, ensuring high frame rates across both desktop and mobile devices. Dylan continues to update the game with new ships, improved physics, and global leaderboard integration. Check out the FAQ below for more technical details.
Pilot FAQ & Development Roadmap
How do I improve performance?
Cosmic Racer 3D uses high-fidelity WebGL shaders. For the best experience, ensure "Hardware Acceleration" is enabled in your browser settings. If you experience frame drops, we recommend closing background tabs to free up GPU memory.
Is the game mobile compatible?
Yes! Version 4.0 introduced a dynamic touch-input system. Pilots on mobile devices can use on-screen gestures to navigate the racing lanes. We recommend playing in 'Landscape' mode for the widest field of view.
Development Roadmap for 2026
- Q1: Integration of the global 'Star-Rank' leaderboard for authenticated users.
- Q2: Introduction of the 'Nebula Sector'—a high-difficulty infinite run mode.
- Q3: Custom ship skin workshop and engine sound overhaul.